Large City: Gêlëom-bënê Ratê

Gêlëom-bënê Ratê

Gêlëom-bënê Ratê
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceRehîêro Zone
RegionPekrilzzuna Basin
Founded1266
Community LeaderLord Mboidī Cúó̄sh 'Holly Maeve' Vúńó̄s Joīnvé̄ Rä̌s
Area114 km2 (45 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation1196 m (3923 ft)
Average Yearly Precipitation224 cm/y (88 in/y)
Population26978
Population Density236 people per km2 (599 people per mi2)
Town AuraInvocation
Naming
Native nameGêlëom-bënê Ratê
Pronunciation/ʤè/ /ˈbënɘ/
Direct Translation[cream] [tain; locomotive]
Translation[Not Yet Translated]

Gêlëom-bënê Ratê (/ʤè/ /ˈbënɘ/ [cream] [tain; locomotive]) is a subtropical Large City located in the Rehîêro Zone of the Engineer's Guild.

The name Gêlëom-bënê Ratê is derived from the Goblin language, as Gêlëom-bënê Ratê was founded by Êpîtêpí, who was culturaly Iron Elf.

Climate

Gêlëom-bënê Ratê has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 24°C (75°F). Gêlëom-bënê Ratê receives an average of 224 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Gêlëom-bënê Ratê covers an area of nearly 114 km2 (45 mi2), and an average elevation of 1196 m (3923 ft) above sea level.

Overview

Gêlëom-bënê Ratê was founded durring the late 14th century in summer of the year 1266, by Êpîtêpí. The establishment of Gêlëom-bënê Ratê was somewhat plagued by a lack of willing colonists, leading to Êpîtêpí electing to pay people to resettle in Gêlëom-bënê Ratê.

Gêlëom-bënê Ratê was built using the conventions of Iron Elf durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gêlëom-bënê Ratê is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gêlëom-bënê Ratê is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Gêlëom-bënê Ratê, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Unfortuantly, these Relic of the World That Was are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Gêlëom-bënê Ratê has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Gêlëom-bënê Ratê ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Gêlëom-bënê Ratê is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Gêlëom-bënê Ratê was like during the glorydays.

Civic Infrastructure

Gêlëom-bënê Ratê possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gêlëom-bënê Ratê has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gêlëom-bënê Ratê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gêlëom-bënê Ratê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gêlëom-bënê Ratê's parks.

Gêlëom-bënê Ratê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gêlëom-bënê Ratê.

Gêlëom-bënê Ratê has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gêlëom-bënê Ratê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gêlëom-bënê Ratê has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gêlëom-bënê Ratê has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gêlëom-bënê Ratê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gêlëom-bënê Ratê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gêlëom-bënê Ratê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gêlëom-bënê Ratê's public wards, blessings, and other arcane systems.

Gêlëom-bënê Ratê has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Gêlëom-bënê Ratê possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gêlëom-bënê Ratê's grid is powered by mana accumulators.

Gêlëom-bënê Ratê's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gêlëom-bënê Ratê has a first rate hospital which caters to anyone in need of long term medical care.

Gêlëom-bënê Ratê has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gêlëom-bënê Ratê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gêlëom-bënê Ratê's natural decorations nor waterways.

Gêlëom-bënê Ratê has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gêlëom-bënê Ratê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gêlëom-bënê Ratê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gêlëom-bënê Ratê's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

Due to the actions of local Kami, summer is recurring in Gêlëom-bënê Ratê.

The Bonewrought Willow near Gêlëom-bënê Ratê are known to be more aggressive than normal.

Gêlëom-bënê Ratê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves orgies to channel Wild Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 47
  • Farmers: 72
  • Farm Laborer: 134
  • Hunters: 112
  • Milk Maids: 64
  • Ranchers: 35
  • Ranch Hands: 75
  • Shepherds: 64
    • Farmland: 108181 m2
    • Cattle and Similar Creatures: 6744
    • Poultry: 80934
    • Swine: 5395
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2697

Craftsmen

  • Arms and Toolmakers: 53
  • Blacksmiths: 59
  • Bookbinders: 33
  • Buckle-makers: 35
  • Cabinetmakers: 62
  • Candlemakers: 93
  • Carpenters: 83
  • Clothmakers: 79
  • Coach and Harness Makers: 27
  • Coopers: 69
  • Copper, Brass, Tin, Zinc, and Lead Workers: 36
  • Copyists: 25
  • Cutlers: 21
  • Fabricworkers: 64
  • Farrier: 186
  • Furriers: 17
  • Glassworkers: 89
  • Gunsmiths: 52
  • Harness-Makers: 26
  • Hatters: 51
  • Hosiery Workers: 19
  • Jewelers: 30
  • Leatherwrights: 67
  • Locksmiths: 27
  • Matchstick makers: 40
  • Musical Instrument Makers: 40
  • Painters, Structures and Fixtures: 31
  • Paper Workers: 38
  • Plasterers: 36
  • Pursemakers: 45
  • Roofers: 29
  • Ropemakers: 28
  • Rugmakers: 25
  • Saddlers: 48
  • Scabbardmakers: 59
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 26
  • Shoemakers: 25
  • Soap and Tallow Workers: 101
  • Tailors: 138
  • Tanners: 32
  • Upholsterers: 39
  • Watchmakers: 36
  • Weavers: 74
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 42
  • Butchers: 70
  • Chandlers: 70
  • Chicken Butchers: 71
  • Entrepreneurs: 27
  • Fine Clothiers: 69
  • Fishmongers: 64
  • Florists: 16
  • Potion Sellers: 46
  • Resellers: 122
  • Spice Merchants: 35
  • Wine-sellers: 61
  • Wheelwright: 39
  • Woodsellers: 26

Service workers

  • Bakers: 134
  • Barbers: 105
  • Coachmen: 37
  • Cooks: 99
  • Doctors: 58
  • Gamekeepers: 42
  • Grooms: 23
  • Hairdressers: 87
  • Healers: 71
  • Housekeepers: 87
  • Housemaids: 158
  • House Stewards: 81
  • Inns: 25
  • Laundry maids: 47
  • Maidservants: 89
  • Nursery Maids: 49
  • Pastrycooks: 96
  • Restaurateur: 117
  • Tavern Keepers: 107

Specialized Laborer

  • Ashworkers: 37
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 55
  • In-Town Couriers: 58
  • Long Haul Couriers: 59
  • Dockyard Workers: 55
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 68
  • Millers: 62
  • Miners: 58
  • Oilmen and Polishers: 42
  • Postmen: 64
  • Pure Finder: 35
  • Skinners: 79
  • Sugar Refiners: 15
  • Tosher: 42
  • Warehousemen: 89
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 79

Skilled Laborers

  • Accountants: 34
  • Alchemist: 41
  • Clerk: 57
  • Dentists: 27
  • Educators: 70
  • Engineers: 40
  • Gardeners: 26
  • Mages: 19
  • Plumbers: 29
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 39
  • Civil Clerks: 69
  • Civic Iudex: 29
  • Consultants: 17
  • Exorcist: 64
  • Fixers: 32
  • Kami Clerk: 52
  • Landlords: 49
  • Lawyers: 33
  • Legend Keepers: 46
  • Militia Officers: 179
  • Monks, Monastic: 87
  • Monks, Civic: 84
  • Historian, Oral: 55
  • Historian, Textual: 30
  • Policemen, Sheriffs, etc.: 69
  • Priests: 112
  • Rangers: 35
  • Rat Catchers: 41
  • Scholars: 41
  • Spiritualist: 49
  • Slayers: 14
  • Storytellers: 114
  • Military Officers: 84

Cottage Industries

  • Brewers: 84
  • Comfort Services: 122
  • Enchanters: 30
  • Herbalists: 30
  • Jaminators: 87
  • Needleworkers: 84
  • Potters: 48
  • Preserve Makers: 77
  • Quilters: 37
  • Seamsters: 122
  • Spinners: 79
  • Tinker: 29
  • Weaver: 70

Artists

  • Actors: 29
  • Architects: 10
  • Bards: 42
  • Costumers: 16
  • Dancers: 31
  • Drafters: 17
  • Engravers: 22
  • Fine Furniture Carpenters: 12
  • Glaziers: 29
  • Inlayers: 25
  • Musicians: 77
  • Painters, Art: 13
  • Playwrights: 29
  • Sculptors, Art: 23
  • Wood Carvers: 96
  • Writers: 89

Produce Industries

  • Butter Churners: 99
  • Canners: 77
  • Cheesmakers: 87
  • Ice Merchants: 11
  • Millers: 58
  • Picklers: 43
  • Smokers: 33
  • Stockmakers: 30
  • Tobacconists: 43
  • Tallowmakers: 69

10060 of Gêlëom-bënê Ratê's population work within a Foundational Occupation.

16109 of Gêlëom-bënê Ratê's population do not work in a formal occupation, but do contribute to the local economy. 809 (3%) are noncontributers.

Points of Interest

Gêlëom-bënê Ratê is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Gêlëom-bënê Ratê might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Gêlëom-bënê Ratê makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

The the a bow of Wild Magic, an a bow imbued with notable amounts of Wild Magic energies was created in Gëlë-yêtë Sêdè by in time immemorial, reportedly some time during the late 2nd century.

History